Thursday, July 10, 2014

Tide of filth

So when the Chaos codex first dropped people were raving about Nurgle Spawn and how tough they are, and I have to agree with that.  Shortly after I was able to secure some eBay deals to boost my one Spwan, a hold over from the days when they were followers (i.e. equipment), to 10.  They are an excellent tar pit unit, and can actually kill things sometimes.  Since I let my buddy use his Forgeworld all the time, I started thinking about using some Chaos units after I got the new Imperial Armor Apocalypse book, and the first thing that jumped out at me was the Giant Chaos Spawn.  

I was able to use one of these creatures my last game, and it is a beast.  S6, T6, and a 4+ save make it pretty durable and it has the chance of getting a 2+ Feel No Pain to add to it's survivability.  It also has D6+2 Attacks with Rage.  Which means that on the charge this thing can put out 11 S6 at AP2 since it's a Monstrous Creature (...or maybe only 10, I believe that now with 7th no stat can go beyond 10 but I need to double check).  It also has the ability to give a S6, AP -, hit to models in base to base at Initiative step 10.  It can also reduce the Initiative of models in base to base by -2.  What makes this thing not crazy over-powered is that the powers it has access to (the FNP; the I10 hit; and the -2 I) are all rolled for on a D3 once the creature is in close combat, furthermore, unlike normal Spawn it is not a Beast so it lumbers around like normal Infantry.  Still... that is a awesome set of abilities!

Normally I don't buy that much Forgeworld at all, but when they were running free shipping last holiday season that actually made these cheaper than a plastic Slaughterbrute or Hellpit Abomination.  Both of which I have seen used a proxies for a Giant Chaos Spawn.  So I got two.  I slightly converted one, I gave it more tongues so i could tell the two apart on the battlefield.  Yesterday I was able to finish attaching limbs to all the little ones, do a double check to make sure all the mold lines were gone, counterweight them to make them less tippy, and finally prime all those gribblies.

Last night, and this morning, I was able to get the first colors down.  Since they are fleshy and not power armor, I decided to prime them white and mostly use washes to paint them.  I'll be using a variant of my Nurgle recipe since that's the mark I always give them.  Khorne doesn't give them anything extra since they already have Rage.  Slaanesh makes them I4, so meh.  Tzeentch gives them a 6++ which isn't that great, but I guess it's better than nothing?

Anyway I'm excited to get these guys going, and should have them done hopefully by early next week given work and all.  During which I hope to get the Sorc from last post primed black along with my Dark Mechanicus Warpsmith AND...

This awesome Bloodslaughterer of Khorne!!


  1. What are the giant spawns' stat lines? Cost? I hear it's about 90 points.

    1. Hi Jay,

      Sorry it took so long to get back to you, but I was out of town for 3 weeks and just got back.

      If you read the article again the only stats your missing are WS 4, BS 0, W 4, I 3, and LD 10 (but it's Fearless). It costs the same as a Chaos Sorc on a bike. So they're cheap, and something your opponent really shouldn't ignore since they can start to run amok.